stellaris protectorate vs vassal. ago. stellaris protectorate vs vassal

 
 agostellaris protectorate vs vassal by Yaddah_1

In any case, you automatically have defensive pacts with vassals/protectorates, and defensive pacts drain influence. Check out this mod and modify your Stellaris experience. The likelihood of them accepting my independence is currently . I have a vassal (of type Vassal, not Protectorate). Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. Since you can do contract. 1. Protectorate does not have research cost discount NOR cannot form. Vassals: You don't get the joy of watching allies with different styles of hulls fighting alongside your fleet with sectors. However, a megacorp also entails a trade build (usually), and that produces CG. So I have been warring and I have quite a few vassals now. Megacorp yes, but I think I didn't get the casus belli because they're my subsidiary. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. ago. A vassal cannot colonize new planets. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. Federating and playing tall is a fine option as. ago. Tributaries offer easy access to base Ressources, vassals join your wars and can be used for carpet sieging if you need to keep your fleets together or to block strategic star bases,. 413K subscribers in the Stellaris community. PanglosstheTutor • 7 yr. My stability and anti-crime is more than enough to deal with the. I'm playing a game of Stellaris for the first time in about 8 months or so. Yet still they wont agree to it under these terms. Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour. Previously we could form a Federation with a civ that had just proposed to become a vassal or protectorate, then accept the proposal after the Federation was formed, but right after I posted about how nice that combo was someone decided to remove it from the game. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. An overlord can spam the demands with no timer to exhaust all influence from their vassals. If you want a megacorp vassal you're going to have to vassalize a megacorp. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. 53 Badges. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. Depending on how strong you are relatively to either of them. Own a vassal. Tributaries do have a benefit to them. Opinion /trading doesn't increase it. (Like 80/20) You need to have compatible beliefs. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppre The system is just bad. Then you can integrate them quicker. Release them, then declare a war to make them a tributary. Depending on how strong you are relatively to either of them. I will agree the diplomacy system is horribly basic but to be honest it took me 31 years to get a nation to become my vassal and allow integration, that was a lot of energy, minerals, food and trade agreements and a lot of diplomatic dancing with other empires to curry favour high enough to achieve a protectorate despite only being slightly. Aesclepius713 • 2 yr. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. . If you are ok micromanaging, you can incorporate them, gene mod and fix their planets, then release as a vassal again. Note that if either of your existing ethics is fanatic it will downgrade to make place for authoritarian as a third ethic. To Integrate Vassal or to Not Integrate Vassal? King of Malta. After 2 techs completed, i could only ask to be their vassal. They get a permanent research agreement with you in order to 'catch up' and you get all the benefits of having an additional vassal, and more importantly, the +1 influence for as long as they remain a protectorate. As nouns the difference between protectorate and vassal. ago. Toggle signature My Unofficial Patch to Stellaris 2. I guess good vassals would need a proper diplomacy system and a competent AI, both of which Stellaris is unfortunately woefully lacking in. Reset All Arguments. txt. I have no idea on that. (So in case as humans you move your capital to alpha centauri and. so you're basically stuck as a vassal until your. #1. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. You have to have the Colossus already present in that system when you take it over and send it over to encase/crack/etc. Empires of all ethics have the option to leave a subject as vanilla vassal or tributary. Even with this boost though, it can take some time. No option to negotiate for a specialized subject. In the default galaxy map mode, subjects have the same color as their overlord. Normally of course to open a branch office, you need a commercial pact with the recipient. Protectorates are actually there more for the shielded nation than the shielder. if you want their territory you vassalize, if you want their energy credits and very much dont want to annex them you go tributary. 6. 3. Two I uplifted so they are 1 system vassals in the middle of my Empire and another I took from a neighboring state and has about four systems and is in the direction I would. Use your huge federation fleet to crush the filthy xeno fallen empires. 5 influence. FuguofAnotherWorld • 7 yr. But all in all it's just meh. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Tributary or Vassal - Stellaris - Games Crack Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. 2. I haven't yet had a fresh 1. Tributary vs Vassals Stellaris DebateProtectorates are like vassals, except: 1. Ok, so I need some advice on how to deal with pre-FTL civs, from the way I see it, I've got three option, just study them (passive/active), uplift them which will lead to a protectorate then a vassal and then perhaps integration or lastly, just straight up conquer them. - The British Empire. Vassal two researches a way to contain the plasma. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. 1. They get a significant (i think 80%) boost to research if you already have the tech. Never rely on them for anything. ago. And I thought: "Robots don't make good merchants. If they're already protectorates then you're too powerful for them to be of any use to you. . ago. If its set to benevolent we shouldn't be able to force anything on the vassal because we care about them and want them to prosper. The total number of holdings you are permitted, defaults to one on my recent war to make a vassal, is empire wide. You do this by growing your influence in these vassal kingdoms. Then after a while this vassal demoted itself to a protectorate, I guess?There's the standard vassal contract, it allows you to set taxes from and obligations to the subject freely, but with the limit of +/- 45% of the resource. It's small vassals that are completely useless. This state can be converted into a Protectorate or Vassalage per the usual rules, with the Trust acting as a big positive modifier. I only demand holdings and possible future integration. I checked my new vassal and there's nothing specifying said influence input. You can't resettle pops (after toggling) with vassals. ago. If you want to change the subject type, you'll have to release and then subjugate them as vassal. ago. Umh protectorate can become your vassel and those you can annex. As well as encouraging the spectrum of playstyles Stellaris is otherwise. If you want to just get them as a vassal all you need is. I have never had a protectorate become a vassal, but i hear that feeding the protectorate planets, minerals, and energy. It could even lead to things like the Three-Fifths Compromise in the United States. Two ways to get a vassal. Goods, population, and leaders, can freely teleport from one side of the galaxy to another and there is no means in this game to blockade another empire. You have to be SUPER quick though. I want to break free from being a subject but 'Declare War' option is closed; when I move the cursor over, it says "You cannot declare war on an allied country, break the alliance first. Stellaris Wiki Active Wikis. Next time one of your subjects downgrades to protectorate, check to. They give you +0,25 influence if you accept and then gets -80% to research cost. They give you +0,25 influence if you accept and then gets -80% to research cost. Either you lost a war that your overlord waged against you to make you a protectorate, or you had the Scion start, in which you start the game as a vassal of a fallen empire. The only civics that should be blocking that action are Inward Perfection and Determined Exterminators according to the wiki. Tributaries are also nice if they have good economy. EDIT: This is about 1. 3. Stellaris Wiki Active Wikis. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. They cannot enlighten, covert infiltrate or any other method, to. C: This creates a mini-vassal with a regime that shares your ethics, so basically a puppet regime. The first strategy entails declaring war on a specific nation. Behave almost exactly the same as a vassal. You should know that once the protected empire learns 40% of the technologies, it becomes a vassal immediately. I too remember the wiki stating they'd become protectorates, but they never did for me. The vassal doesn’t add to your sprawl, keeps their remaining civilian and military ships, and if you play it right continues to develop and donate even more to your empire. Going by the Blorg stream, vassals work pretty much the same as they do in EU4. This will prevent their ally from joining the war unless they really hate you. Wait. Toggle signature My Unofficial Patch to Stellaris 2. 25 influence a month, and you can integrate them if you want. Release the sector as a Vassal, then free it. These would be vassal investments of at least 30 years realistically, but in a 'normal' Stellaris game they are your biggest long-term investments you can make before the Crisis endgame of 200 years in. 1 Answer. If Overlords could micro manage the empire types of their vassals then it would defeat half the reasons why the changes were made in the first place. 21 tamwin5 • Naval Contractors • 3 yr. Go to Stellaris r/Stellaris. If you win, the old empire will remain and will just change ethics. From beginning on I had three neighboring, strong empires. MathyM Colonel. Get them to agree to it themselves, or force them to submit with a war. I tried taking off the claims manually, but it still doesn’t work. ; About Stellaris Wiki; Mobile viewA vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). For something like "being allowed to expand" I think it'd make sense to be an option for all vassal types. Which is really interesting in MP since it means there isn't much disadvantage in just being someone's protectorate or vassal if. If you win the war, you'll get the empire as your subject. Stellaris 50441 Bug Reports 30770 Suggestions 19129 Tech Support 2887 Multiplayer 377 User Mods. You can potentially subjugate Driven Assimilators via them accepting vassal/protectorate status, but not through war since you cannot select a casus belli other than "End Threat". To answer myself: No, it isn't. also, if they are a protectorate, they get a huge boost to researching the techs that their protector (you) already know. So, if you have enough influence, you can brute force the change. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. The alternative would generally to uplift into a protectorate, but influence isn't really required and doing so tends to give more. Vassals contribute significantly less to your empire size than a bunch of colonies. I wish we could get a way to rapidly increase their tech levels, to be at the same level as yours. you cannot create a federation with a vassal or protectorate, the first two empires in a federations have to be fully independent, could trade for 2 favors and spend that to increase acceptance by 10 though Reply. Now only empires become. ago. Stellaris is getting so many supra-national forms of governance, I'm getting a little confused. 5. It is possible for the overlord to transform tributary status into a protectorate or vassal, but only if the overlord is big and influential enough. everstillghost • 5 yr. ago. Once you've filled out your specialist roles, this is where most of your vassals end up. However, when they reach 40% of your technology, they are converted into vassal and can now be integrated. DoeCommaJohn • 2 yr. ago. Vassal - the everyman. They get a one sided defense pact with. This page was last edited on 7 June 2023, at 04:39. Tributaries pay another nation for their autonomy. x. The Greater Terran Union annexed, reorganized and subjugated most of its neighboring nations by the time of the War In Heaven. I have 2 other vassals/protectorate but that doesn’t matter. In the default galaxy map mode, subjects have the same color as their overlord. So for someone like a Ming China or one of the American nations it is a way for them to get to tech faster. Also vassels and protectorate will never rebel and always be loyal. Vassal two researches a way to contain the plasma. It's a good way to expand your empire if you choose to go supremacy or diplomacy route. Vassals are even worse on higher difficulties, since no matter. Yea. I got my butt kicked in an offensive war and ended up having to accept becoming a Protectorate of my former target. 1. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. bane_howlingmoon Mar 18, 2018 @ 5:42am. You have 2 options for war, vassalize or cede planets. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. I was roleplaying a caretaker species but vassals don't expand. tempest. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it. It's because released sectors have all tech you already do, so they would immediately convert to a vassal anyways. I definitely agree but the vassal system is very underdeveloped in stellaris (and basically irrelevant, without mods as the vassals get no bonuses). They need to reach 50% of your tech level to become vassals. Note that the empire pledging secret fealty will NOT join your side if you use other CBs. However the POPS in the liberated empire won't change ethics that fast (obviously). So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. I don't understand why vassals drain influence. Reply. The use of vassal states continued. 3. However they will also be very disloyal because you will have like -350 opinion "relative power of vassals" with all of them, but this is basically only your former overlord. if they have more than that, they can only become a vassal. Things were nice, but they noticed we would eventually surpass them and started integration. In my opinion, it makes sense to restrict their actions, since protectorates are supposed to be very new to spacefaring, and have a very low level of technology compared to. Previously in Stellaris, subjugation was rarely a more compelling option than simple conquest, and being subjugated often essentially meant a permanent decline of your empire and a “Game Over” screen in your near future. min. This is annoying because a vassal can convert into a protectorate and vice-versa multiple times, meaning you never get to change their contract. Gain enough tech to turn them into a protectorate. If you protectorate somebody diplomaticly you can vassalise them for -90% infamy later on, e. Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. You need to have the policy set to liberation wars and you have to border another empire that has different ethics. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. You can release an organic conquest as a vassal as long as you have no machines in the sector, but you. Unless its from an Advanced AI Empire at the BEGINNING of the game, then no, its not worth it. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. The limits on the Vassal system exist so that the game remains fun when playing as both an overlord OR a vassal. And most people play on fast speeds rather than normal. Pre-FTL civilizations are civilizations that have yet to develop the technology necessary. It. A vassal also run the risk of a full diplomatic integration by their Overlord. stigmund77 First Lieutenant. In theory you could keep doing this for a massive vassal/protectorate swarm of perfectly ideologically aligned statelets. For example, following a similar progression with the federation and having years to unlock certain features or being able to 'set rights' of a vassal like you can a species. Description Stellaris - Player's Protectorate becomes AI empire's vassal WITHOUT war [3. Immediately send an envoy to Improve Relations with the new "empire". It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppress the native xeno scum for you. They also generate +1 influence per month for their overlord. After a period of time you can then go back to your vassals and have the integrate into your empire. 10. In this game, there are several different ways to make vassals. Legacy Wikis. In CK3, you can modify contracts whenever the hell you want, so long as you have the money/blackmail/whatever to do so. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. I don't really use the espionage system to know enough though. Squeezing the most out of your vassals. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. It's not a vassal - unless you are using diplo-vassalizing (which is likely to succeed). 0 to 1. #2. 4. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. . This page was last edited on 7 June 2023, at 11:13. 25 influence per month. A tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. [deleted] • 2 yr. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. So I turned a sector into a scholarium while in a federation. Protectorates do not assimilate with the protector due to independence treaty. 25 influence. Vassal being bulwark but without the resources making them even weaker because they would have to compensate themselves towards the basic resources theyd be getting from me. I used to treat Feudal empires and their vassals as an ersatz-Hegemony before the Hegemony became an option. Mods are super easy to make. 25 influence a month, and you can integrate them if you want. More of a child then an extented body part. Protectorates are just vassals who have less than 50% of your techs, if you vassalize an empire with more tech than that then they won't be a protectorate. If you arent a megacorp then you get the expropiate casus belis. I turned a strong neighbor into a prospectorium, I'm in charge of a strong federation and about to synthetically ascend. But okay. Stellaris Real-time strategy Strategy video game Gaming. Likewise you should be able to form a federation with your vassals. Early in the game, to avoid being destroyed by a powerful fanatical purifier, I asked to become a protectorate of a nearby empire. Top500k • 5 yr. Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. Triflest • 1 yr. Sorann Commonwealth, you're next. #3. But it clearly needs tweaking. If they are in the middle of becoming a specialized vassal, it will change to protectorate. Um. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. PrinceDragonBreath • 7 yr. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. 5. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. ) They get a major bonus to their research rate by getting techs that you already know offered at a vastly reduced cost. . Open it with a text editor and change the value of protectorate_tech_threshold from 0. 5% increase in trade output back to you. In my two Stellaris games I never had any protectorate catch up enough in tech to become a vassal. This page was last edited on 7 June 2023, at 04:39. FuguofAnotherWorld • 7 yr. Rord64 Mar 18, 2018 @ 6:06am. Then I released them and ask them if I can become their protectorate. Make sure the planets you are trying to release don't have culture shock or nerve stapled. Before that, protectorate-turns-vassal happens with weak cordial empires, and I just play along my federation allies' claim wars. What you do is war as much as you like and carve your opponents into smaller empires who are very friendly to you. Subjugation agreement and pops. Protectorates get no benefits except for reduced research cost on technologies you've researched, and provide you with no benefits except a small amount of influence iirc. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. #2. So as long as all the systems you want to give are adjacent to each other and one is adjacent to your protectorate, you should be able to transfer them, but it will require multiple trade deals to do so. I have started the game as a vassal of another country. Yes, one vassal may be able to build a powerful enough laser, but. PS4 •. If there are significant technological differences between both empires, this option is replaced by the Protectorate status. They have an added benefit of reduced tech cost for the nation on the receiving end. 1 This mod expands how vassals work. #3. You could shove up right against one, rival, insult, and claim their systems. Due to the guarantee and Subject Relationship, Trust grows quickly up to 100. 4. [1] [2] While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is. It would solve the issue of vassal targets being too weak to be worth it, and it should be naturally balanced as a successful war against an equal requires significant investment. If you declare war, they automatically declare war on the same people, etc. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). Now, that just isn't right. This is - in my eyes - pretty useless, because a nation which has just "inferior" values would never or at least hardly catch up to 40% of my tech, right? What exactly blocks the vassallization-option?Go to Stellaris r/Stellaris. I found a way to get around it by Declaring war on an empire, and setting a war goal for them to cede a planet or planet/s with. Depending how research heavy your empire it is very possible that the protectorate will never catch up to you. FC - A protectorate becomes a vassal at 60%, a vassal becomes a protectorate (automatically) at 50%. Protectorates give you 0. You need to build your fleet and research technologies it will make them more reluctant to vassalise you. 1. Thus, I use both :). Protectorate is almost always better. You might make someone a protectorate for economic as well as tech reasons. Taking in a significant number of foreign pops can result in unrest due to differing. No no it was the other way round. The rights and obligations. Edit: To correct myself: You can create a vassal of your own species, but only your homeworld. Yes, one vassal may be able to build a powerful enough laser, but. If the vassal doesn't like it they should get help from another empire and rebel. All Discussions. You can not integrate subsidiaries. ; About Stellaris Wiki; Mobile view If anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. This mod expands how vassals work. r/Stellaris. I just technologically enlightened two races, immediately making them vassals. x and is still not updated with 3. Europa Universalis IV has 310 Achievements worth 1405 points. vassal liberation/secret fealty wars are radically stacked in favor of the overlord. (4 planets) here and I can just choose to free/conquer planets, I cannot make them my tributary, or protectorate, or vassal - although they do not have any allies or something like that. isn't entirely true either: you have to be superior in fleet, tech and economy at once. Since they were a protectorate wouldn’t this be considered an act of war or something?I ran into an early space age primitive planet 5 years into the game and immediately worked to enlighten them. If your vassal has under a certain percentage of the tech you have, they're considered a protectorate. This page was last edited on 7 June 2023, at 11:13. ) They are not obligated to fight in your wars while vassals are. Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. A vassal also run the risk of a full diplomatic integration by their Overlord. Standart Tributary: Gives you raw materials, a way to gain trust with someone. I don't understand why vassals drain influence. Ryuzenshi • 1 yr. This doesn't work in Cepheus. When demands come up, you’ll be given a variety of choices, one of which is “Vassalize. I play tall and use tributaries. There's only three major empires not vassalized now. Click on your flag in the corner, demographics, create vassals. The protector will reduce the cost of discovered technologies by 50%. vassals under feudal empire would only have a modifier that weighs in its own strength as well as its vassal allies. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced. Things were nice, but they noticed we would eventually surpass them and started integration. We would like to show you a description here but the site won’t allow us. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. Technically loyal vassals could be useful in war, but in practice you never get loyal vassals that are powerful enough, and so far the AI wasn't very helpful. 197 3. Have your vassals all follow your doomstack. Their main function is to give you some military backup. 37 votes, 46 comments. If the game is using "subject" to specifically mean "tributary" in only this case, that deviates greatly from the general use of "subject. Correction: Only voluntary protectorates. There are two types of species that did not achieve FTL in the game: pre-FTL civilizations and pre-sapient species. In Vic 3 using the CB "Establish protectorate" should let you vassalize a decentralized (colonizable) nation, protecting them from foreign colonization. How, then, can you choose between tributary vs. 0.